Crypt Witch vs Togron the Conjoined

Overall comparison

HERO Fraction Element Type Rarity
Crypt Witch Knight Revenant Magic Attack Epic
Togron the Conjoined Ogryn Tribes Void Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Crypt Witch 60 6 14865 1421 892 98 15 60 30 0
Togron the Conjoined 60 6 21315 +6450 958 -463 1200 +308 110 +12 15 50 -10 40 +10 0

Skills comparison

Crypt Witch

Fetid Steel

Formula: 3.4*ATK
Formula: DMG_MUL*0.3
Attacks 1 enemy. Deals 30% more damage if the target has any buffs. Will ignore [Shield] and [Block Damage] buffs.

Dismantle

Formula: 2.2*ATK
Formula: -0.15
Attacks 3 times at random. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each hit will also ignore 15% of the target's DEF.
Cooldown: 4

Not So Fast

Formula: 4.5*ATK
Formula: -0.5
Attacks 1 enemy. Will ignore 50% of the target's DEF if this Champion has higher SPD than the target.
Cooldown: 4
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Togron the Conjoined

Mash and Mangle

Formula: 5.7*ATK
Attacks 1 enemy. Has a 70% chance of applying a [Buff Spread] effect, taking 1 random buff from each ally and placing it on all allies.

Grub's Up!

Formula: 0.2*HP
Heals all allies by 20% of this Champion's MAX HP. Places a 30% [Increase SPD] buff on all allies for 2 turns. Also places a 15% [Continuous Heal] buff and a [Block Debuffs] buff on all allies for 2 turns.
Cooldown: 5

Brothers' Generosity

Formula: (0.2+0.02*removedEffectsCount)*MAX_STAMINA
Removes all debuffs from all allies. Increases the Turn Meters of all allies by 20% plus an additional 2% for each debuff removed. Then places a 50% [Increase ACC] buff on all allies for 2 turns.
Cooldown: 5

Fill Your Bellies [P]

Formula: !targetIsBoss*CooldownableSkillsUsedCountCurrentRoundByHero(producerId)*0.1*TRG_B_HP
Formula: !targetIsBoss*CooldownableSkillsUsedCountCurrentRoundByHero(targetId)*0.05*TRG_B_HP
Formula: 0.1*DMG_MUL
Formula: 0.2*DMG_MUL
Increases allies' damage dealt by 10% if they currently have less HP than their target. If an ally's HP is equal to or greater than their target's, increases their damage dealt by 20% instead. Increases this Champion's and each ally's MAX HP by 10% every time this Champion uses an active skill (stacks up to 50%). Resets each Round. Also increases each ally's MAX HP by 5% every time they use an active skill (stacks up to 50%). Resets each Round. Will not increase the MAX HP of Bosses.