Cupidus vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Cupidus The Sacred Order Spirit Attack Legendary
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Cupidus 60 6 18825 1520 804 107 15 63 30 10
Genzin 60 6 17505 -1320 1553 +33 859 +55 100 -7 15 63 30 0 -10

Skills comparison

Cupidus

Heartbreaker

Formula: 2.5*ATK
Formula: 0.15*DMG_MUL
Attacks all enemies. Damage increases by 15% if the target has any debuffs.

Flames of Passion

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Cooldown: 4

Flameout

Formula: 6.6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on all enemies for 2 turns if this attack kills an enemy. This debuff cannot be resisted.
Cooldown: 4

Punishing Partner [P]

Formula: 0.25*DMG_MUL
Attacks inflict 25% more damage. Always counterattacks when attacked. [Only available when Venus is on the same team.]
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]