Dark Athel vs Rugnor Goldgleam

Overall comparison

HERO Fraction Element Type Rarity Aura
Dark Athel Undead Hordes Magic Attack Epic Attack 20%
Place: All battles
Rugnor Goldgleam Dwarves Void Attack Epic Attack 35%
Place: Doom tower

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Dark Athel 60 6 13710 1465 925 100 15 57 30 0
Rugnor Goldgleam 60 6 16680 +2970 1409 -56 782 -143 99 -1 15 60 +3 30 0

Skills comparison

Dark Athel

Profane Glaive

Formula: 1.6*ATK
Attacks 1 enemy 2 times. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Blades of Blood

Formula: 3.6*ATK
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Cooldown: 5

Harvest of Despair

Formula: 3.65*ATK
Formula: 0.5*TRG_HP
Attacks all enemies. Places a 30% [Increase SPD] buff on this Champion for 3 turns if this attack kills 4 or more enemies. Heals this Champion by 50% of their MAX HP if this attack kills 6 or more enemies. Grants an Extra Turn if this attack kills 10 or more enemies.
Cooldown: 5
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Rugnor Goldgleam

Thirsty Axe

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Gold-Mad Frenzy

Formula: 0.15*HP
Formula: 0.75*MAX_STAMINA
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed. The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Damage] buffs.
Cooldown: 4

Gleam of Avarice

Formula: 6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
Cooldown: 5

Dire Grudge [P]

Decreases the cooldown of this Champion's Gleam of Avarice skill by 1 turn every time this Champion loses 15% HP. The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.