Dark Kael vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity Aura
Dark Kael Dark Elves Magic Attack Epic -
The Incarnate High Elves Force Defence Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Dark Kael 60 6 14205 1343 1013 96 15 50 30 15
The Incarnate 60 6 19320 +5115 804 -539 1487 +474 100 +4 15 50 40 +10 20 +5

Skills comparison

Dark Kael

Weaver of Woes

Formula: 1.35*ATK
Attacks 1 enemy 3 times. Each hit has a 25% chance to instantly activate one tick of 2 [Poison] debuffs or 1 [Poison] debuff and 1 [HP Burn] debuffs.

Binding Darkness

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit also has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.
Cooldown: 4

Reality Acid

Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on the target for 2 turns.
Cooldown: 4

Delerium [P]

Formula: -0.15
Decreases the C. RATE of enemies under 2 or more [Poison] debuffs by 15%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
-
The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4