Dark Kael vs Ugir the Wyrmeater

Overall comparison

HERO Fraction Element Type Rarity Aura
Dark Kael Dark Elves Magic Attack Epic -
Ugir the Wyrmeater Ogryn Tribes Spirit HP Legendary Accuracy 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Dark Kael 60 6 14205 1343 1013 96 15 50 30 15
Ugir the Wyrmeater 60 6 22800 +8595 771 -572 1288 +275 105 +9 15 50 40 +10 20 +5

Skills comparison

Dark Kael

Weaver of Woes

Formula: 1.35*ATK
Attacks 1 enemy 3 times. Each hit has a 25% chance to instantly activate one tick of 2 [Poison] debuffs or 1 [Poison] debuff and 1 [HP Burn] debuffs.

Binding Darkness

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit also has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.
Cooldown: 4

Reality Acid

Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on the target for 2 turns.
Cooldown: 4

Delerium [P]

Formula: -0.15
Decreases the C. RATE of enemies under 2 or more [Poison] debuffs by 15%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
-
Ugir the Wyrmeater

Wyrmwrath

Formula: 0.23*HP
Attacks 1 enemy. Has an 80% chance of stealing a random buff from the enemy. Also has an 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.

Earth Puncture

Formula: 0.25*HP
Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then, has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Ogryn Fortitude

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns. If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.
Cooldown: 5

Scourge of Dragons [P]

Whenever an enemy is revived, instantly activates [Earth Puncture]. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of [Earth Puncture] cannot be resisted. Instantly activating [Earth Puncture] will not place the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 2

Skill 84805 (84802 clone) name

Formula: 0.25*HP
Skill 7000004 description
Cooldown: 4