Djamarsa vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Djamarsa Barbarians Force Support Epic Defence 20%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Djamarsa 60 6 19320 936 1079 105 15 50 30 0
Genzin 60 6 17505 -1815 1553 +617 859 -220 100 -5 15 63 +13 30 0

Skills comparison

Djamarsa

Night's Finger

Formula: 4*ATK
Attacks 1 enemy. Has a 30% chance of placing a [Sleep] debuff for 1 turn. If Crohnam is on the same team, and the [Sleep] debuff was resisted or blocked, places a 30% [Decrease SPD] debuff instead for 2 turns. This debuff cannot be blocked.

Radiant Moon

Formula: 0.3*TRG_HP
Formula: 0.3*MAX_STAMINA
Heals a target ally by 30% of their MAX HP and fills their Turn Meter by 30%. If this skill is used on Crohnam, Crohnam will instantly activate their Berserker's Delight skill.
Cooldown: 4

Moonlit March

Formula: 0.3*TRG_HP
Formula: 0.3*MAX_STAMINA
Revives all dead allies with 30% HP and 30% Turn Meter.
Cooldown: 7

Phasing [P]

Whenever an ally uses an Active Skill, has a 20% chance of decreasing the cooldown of that skill by 1 turn.
Cooldown: 3
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]