Drowned Bloatwraith vs Rugnor Goldgleam

Overall comparison

HERO Fraction Element Type Rarity Aura
Drowned Bloatwraith Undead Hordes Void Attack Rare -
Rugnor Goldgleam Dwarves Void Attack Epic Attack 35%
Place: Doom tower

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Drowned Bloatwraith 60 6 13545 1387 738 100 15 57 30 0
Rugnor Goldgleam 60 6 16680 +3135 1409 +22 782 +44 99 -1 15 60 +3 30 0

Skills comparison

Drowned Bloatwraith

Anchor Hook

Formula: 3*ATK
Formula: (relationChance+0.05*REL_TRG_DEBUFF_COUNT)/relationChance
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn. The chance of placing the [Stun] debuff increases by 5% for each debuff on the target.

Wretched Stench

Formula: 3.64*ATK
Attacks all enemies. Has an 85% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Also has a 25% chance of placing a [Fear] debuff for 1 turn on enemies under [Decrease DEF] debuffs.
Cooldown: 5

Death Feast [P]

Formula: 0.15*HP
Heals this Champion by 15% of their MAX HP every time this Champion or an ally kills an enemy.
-
Rugnor Goldgleam

Thirsty Axe

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Gold-Mad Frenzy

Formula: 0.15*HP
Formula: 0.75*MAX_STAMINA
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed. The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Damage] buffs.
Cooldown: 4

Gleam of Avarice

Formula: 6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
Cooldown: 5

Dire Grudge [P]

Decreases the cooldown of this Champion's Gleam of Avarice skill by 1 turn every time this Champion loses 15% HP. The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.