Dune Lord Greggor vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity Aura
Dune Lord Greggor Barbarians Force Defence Legendary Defence 30%
Place: All battles
The Incarnate High Elves Force Defence Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Dune Lord Greggor 60 6 19485 793 1487 105 15 50 50 10
The Incarnate 60 6 19320 -165 804 +11 1487 100 -5 15 50 40 -10 20 +10

Skills comparison

Dune Lord Greggor

Desert Ax

Formula: 3.6*DEF
Attacks 1 enemy. Has a 100% chance of placing a [Provoke] debuff for 1 turn. If the [Provoke] debuff was successfully placed, the ally with the highest C. DMG will team up and join the attack.

Earthcleave

Formula: 3.8*DEF
Attacks all enemies. Removes all buffs from all enemies, and increases the duration of all ally buffs by 1 turn. Also places a [Shield] buff on all allies for 2 turns, proportional to this Champion's DEF.
Cooldown: 4

Bestial Yell

Formula: 0.2*MAX_STAMINA
Places a 50% [Increase ATK] buff, a 50% [Increase ACC] buff, and a 60% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 6

Desert Monolith [P]

Formula: 0.25*DMG_MUL
Formula: -0.5*REL_TRG_RES
When attacked, has a 50% chance of placing a [Provoke] debuff on the attacker for 1 turn. Occurs once per hit.

Desert Monolith [P]

Formula: AllyTeamHeroCountWithFactionId(producerFactionId)-1
Skill 7000004 description
The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4