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Elder Skarg vs Septimus

Overall comparison

HERO Fraction Element Type Rarity
Elder Skarg Barbarians Force Attack Legendary
Septimus Banner Lords Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Elder Skarg 60 6 16185 1630 870 105 15 63 30 0
Septimus 60 6 13710 -2475 1674 +44 991 +121 102 -3 15 63 30 0

Skills comparison

Elder Skarg

Tide of Steel

Formula: 3*ATK
Attacks 1 enemy. Places a 30% [Increase SPD] buff on this Champion for 2 turns if this attack is critical. Places a 30% [Increase C. RATE] buff on this Champion if this attack is not critical.

Hunt the Marked

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 1 enemy 3 times. Places an extra hit for each buff or debuff on the target. Can place up to 3 extra hits. Places a [HP Burn] debuff for 2 turns and a [True Fear] debuff for 1 turn on all enemies if this attack places all 3 extra hits. Steals all the buffs from the target after the attack.
Cooldown: 3

Elder's Clarion

Places a 60% [Increase DEF] buff on this Champion for 3 turns. Places a [Fear] debuff on all enemies for 1 turn. Places a [True Fear] debuff for 1 turn on targets under [Block Damage] buffs. Places a 30% [Decrease SPD] debuff for 2 turns on targets under [Shield] buffs. These debuffs cannot be resisted. Also places a [Provoke] debuff on Legendary Champions for 1 turn.
Cooldown: 5

Kingslayer [P]

Formula: -0.15*DMG_MUL
Formula: ATK
Receives 15% less damage from Legendary Champions. Inflicts damage equal to this Champion's ATK when attacked by Legendary Champions. The extra hit cannot be critical.
Septimus

Behead

Formula: 3.6*ATK
Attacks 1 enemy. Grants an Extra Turn and resets the cooldown on this Champion's Holy Sword Skill if the target is killed.

Holy Sword

Formula: 2.5*ATK+0.1*TRG_HP
Attacks 1 enemy. Will ignore [Shield] and [Block Damage] buffs. Damage increases according to enemy MAX HP.
Cooldown: 4

Giant Killer [P]

Formula: DMG_MUL*0.3
Each attack has a 30% chance of increasing the duration of all debuffs on the target by 1 turn. Damage inflicted by each attack increases by 30% if the enemy's current HP is over 50%.
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