Errol vs R. Nergigante Archer

Overall comparison

HERO Fraction Element Type Rarity Aura
Errol The Sacred Order Force Attack Legendary Attack 28%
Place: All battles
R. Nergigante Archer Barbarians Spirit Defence Legendary Defence 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Errol 60 6 16020 1674 837 104 15 63 30 0
R. Nergigante Archer 60 6 18990 +2970 848 -826 1465 +628 101 -3 15 50 -13 40 +10 20 +20

Skills comparison

Errol

Blazing Sword

Formula: 3.9*ATK
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.

Helmbreaker

Formula: 1.85*ATK
Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target's DEF.
Cooldown: 4

Negation

Formula: 5.2*ATK
Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.
Cooldown: 4
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R. Nergigante Archer

Charged Shot

Formula: 3*DEF
Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns.

Spinning Shot

Formula: 3.1*DEF
Formula: 0.2*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead.
Cooldown: 4

Rapid Shot

Formula: 3*DEF
Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Nergigante Ambition [P]

Formula: 0.1*TRG_HP
Formula: HeroCounterWithId(1)+1
Formula: 0.05*B_DEF*HeroCounterWithId(1)
Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff (stacks up to 30%).