Eviscerator vs Ninja

Overall comparison

HERO Fraction Element Type Rarity
Eviscerator Dark Elves Void Attack Rare
Ninja Shadowkin Magic Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Eviscerator 60 6 12060 1409 815 95 15 57 30 0
Ninja 60 6 16845 +4785 1509 +100 947 +132 100 +5 15 63 +6 30 10 +10

Skills comparison

Eviscerator

Bleed Dry

Formula: ATK*1.5
Attacks 1 enemy 2 times. Has an extra 15% chance of inflicting a critical hit. Has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns If this attack is critical.

Lethal Confusion

Formula: ATK*3.5
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Cooldown: 4

Suppression [P]

Attacks an enemy Champion with the default Skill whenever they are healed or receive a Buff. Attacks one random enemy if multiple enemies are healed or receive a Buff at the same time.
Cooldown: 1
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Ninja

Shatterbolt

Formula: 3.7*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion's Turn Meter by 15% when used against Bosses.

Hailburn

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 3 times at random. Each hit has a 75% chance of placing a [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns. When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Cooldown: 4

Cyan Slash

Formula: 3*ATK
Formula: 3.95*ATK
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target's DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Cooldown: 5

Escalation [P]

Formula: B_ATK*0.1*producerComboCounterOnHeroes+B_ATK*0.2*producerComboCounterOnBosses
Formula: B_CRD*0.05*producerComboCounterOnHeroes+B_CRD*0.1*producerComboCounterOnBosses
Increases Ninja's ATK by 10% (up to 100%) and C. DMG by 5% (up to 25%) each time a single enemy is hit by all three of Ninja's active skills in a single Round. This effect is multiplicative, & can occur multiple times against the same enemy. When fighting Bosses, will increase Ninja's ATK by 20% (up to 100%) and C. DMG by 10% (up to 25%) instead.