Excruciator vs Defiled Sinner

Overall comparison

HERO Fraction Element Type Rarity Aura
Excruciator Demonspawn Magic Attack Epic -
Defiled Sinner Undead Hordes Force Attack Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Excruciator 60 6 12720 1597 859 96 15 60 30 0
Defiled Sinner 60 6 17670 +4950 1222 -375 903 +44 94 -2 15 60 30 0

Skills comparison

Excruciator

Flicker Strike

Formula: 3.5*ATK
Formula: 0.2*DMG_MUL
Formula: 0.25*DEALT_DMG
Attacks 1 enemy. Damage increases by 20% while attacking under a [Veil] buff. Heals this Champion by 25% of the damage inflicted while attacking without a [Veil] buff.

Neck Snapper

Formula: 5.2*ATK
Formula: 0.35*DMG_MUL
Formula: relationTargetIsBoss*0.5*TRG_STAMINA+!relationTargetIsBoss*TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived. While attacking without a [Veil] buff, fully depletes the target's Turn Meter and fills this Champion's Turn Meter equal to the amount the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.
Cooldown: 4

Invisible Predator [P]

Places a [Veil] buff on this Champion for 1 turn at the beginning of each Round. Places a [Veil] buff on this Champion for 1 turn each time they kill an enemy.
Defiled Sinner

Murderer's Craft

Formula: 3.8*ATK
Formula: 2.5*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns before attacking. If 5 or more enemies are alive, does the following attack instead: Attacks all enemies. Places a 25% [Increase ATK] buff on this Champion for 2 turns before attacking.

Ripe for Slaughter

Formula: 6.3*ATK
Formula: 0.15*TRG_HP
Attacks 1 enemy. Then attacks all enemies inflicting damage equal to 15% of their MAX HP if the first hit kills an enemy. This second hit cannot be critical.
Cooldown: 4

Corrosive Smog

Formula: 2.9*ATK
Formula: 0.1*aliveEnemiesCount*DMG_MUL
Attacks all enemies. Damage increases by 10% for each enemy alive. Stacks up to 100%.
Cooldown: 6