Executioner vs Headsman vs Militia

Overall comparison

HERO Fraction Element Type Rarity Aura
Executioner Knight Revenant Magic Defence Rare Defence 17%
Place: All battles
Headsman The Sacred Order Spirit Attack Rare -
Militia The Sacred Order Spirit Attack Uncommon -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Executioner 60 6 14865 782 1255 89 15 50 40 0
Headsman 60 6 10740 -4125 1354 +572 958 -297 100 +11 15 57 +7 30 -10 0
Militia 60 6 13215 +2475 1178 -176 694 -264 102 +2 15 50 -7 30 0

Skills comparison

Executioner

Shield Bash

Formula: 5*ATK
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.

Tumult

Formula: 2*ATK+2.4*DEF
Formula: 0.2*MAX_STAMINA
Attacks all enemies. Decreases the Turn Meter by 20%. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Cooldown: 4

Schiltron

Places a 60% [Increase DEF] buff and a [Counterattack] buff on this Champion for 3 turns.
Cooldown: 7
Headsman

Public Execution

Formula: 1.57*ATK
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn.

Headman's Due

Formula: 3.7*ATK
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 3

Judged Guilty [P]

Formula: 0.15*DMG_MUL
Inflicts 15% more damage to targets under [Heal Reduction] debuffs.
Militia

Headshot

Formula: ATK*3.8
Attacks 1 enemy. If the target has less than 30% HP, this attack is always critical.

Piercing Bolt

Formula: ATK*6
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Cooldown: 4
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