Ezio Auditore vs Celendiel the Opal Guardian

Overall comparison

HERO Fraction Element Type Rarity Aura
Ezio Auditore The Sacred Order Spirit Attack Legendary Speed 19%
Place: All battles
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ezio Auditore 60 6 16020 1498 1013 99 15 63 30 0
Celendiel the Opal Guardian 60 6 17670 +1650 782 -716 1619 +606 98 -1 15 63 40 +10 0

Skills comparison

Ezio Auditore

Eagle Dive

Formula: 4*ATK
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

Da Vinci's Design

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 2 turns. These debuffs cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. Instantly activates all [Poison] debuffs on enemies under 4 or more debuffs. If any enemies are under a [Stone Skin] buff, has a 75% chance of placing 2 [Bomb] debuffs that detonate after 2 turns on them instead. These debuffs cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. If all enemies are under a [Stone Skin] buff, decreases each [Bomb] debuff’s detonation countdown by 1 turn.
Cooldown: 4

Hidden Gun

Formula: 5*ATK
Attacks 1 enemy. Before attacking, steals all buffs from the target. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. Will ignore 35% of the target’s DEF, as well as [Shield] and [Strengthen] buffs.
Cooldown: 4

Everything Is Permitted [P]

Formula: 2*ATK
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s ATK. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.

Full Synchronization [P]

Formula: -DEALT_DMG
Places a [Perfect Veil] buff on this Champion for 2 turns at the start of each Round. Whenever this Champion is about to receive damage that would exceed 50% of their MAX HP, has a 35% chance of decreasing the damage received to 0 instead. Whenever this Champion is attacked, also has a 35% chance of counterattacking.
Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1
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