Fayne vs Leorius the Proud

Overall comparison

HERO Fraction Element Type Rarity
Fayne Skinwalkers Spirit Attack Epic
Leorius the Proud Skinwalkers Void Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Fayne 60 6 13710 1663 727 99 15 57 30 0
Leorius the Proud 60 6 18495 +4785 1409 -254 936 +209 106 +7 15 63 +6 30 0

Skills comparison

Fayne

Exotic Blades

Formula: 1.55*ATK
Formula: 0.05*TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Formula: 1.55*ATK
Formula: 0.05*TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks 1 enemy 2 times. Each hit has a 35% chance of stealing 5% of the target’s current Turn Meter.

Flower's Tears

Formula: 4.8*ATK
Attacks 1 enemy. Has a 75% chance of placing two 5% [Poison] debuffs and a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Flowing Style

Formula: 1.8*ATK
Formula: 1.8*ATK
Formula: 1.8*ATK
Formula: 0.04*HP*REL_TRG_DEBUFF_COUNT
Attacks 1 enemy 3 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns. The second hit has a 75% chance of placing a 25% [Weaken] debuff for 3 turns. The third hit heals this Champion by 4% of their MAX HP for every debuff on the target.
Cooldown: 5
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Leorius the Proud

Lion's Twinclaws

Formula: 1.65*ATK
Formula: 0.2*DMG_MUL
Attacks 1 enemy 2 times. Each hit has a 60% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Damage increases by 20% if the target has less than 60% HP.

Rage of the Pride

Formula: 2*ATK
Attacks all enemies 2 times. [Passive Effect] This Champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification] debuffs when this Skill is not on cooldown.
Cooldown: 3

Awesome Roar

Formula: 3.85*ATK
Attacks all enemies. Has an 80% chance of placing a [True Fear] debuff for 1 turn. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Cooldown: 4

True Grit [P]

Formula: DMG_MUL*(1-HP_PERC)
[Active Effect] Instantly places an [Unkillable] buff on this Champion for 1 turn before receiving a fatal hit. [Passive Effect] Damage increases as the Champion's HP decreases (by 1% for every 1% of HP lost).
Cooldown: 4