Fenax vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Fenax The Sacred Order Spirit Attack Epic
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Fenax 60 6 13875 1454 925 96 15 60 30 0
Narma the Returned 60 6 19815 +5940 1002 -452 1255 +330 105 +9 15 50 -10 30 20 +20

Skills comparison

Fenax

Put Down

Formula: 4.1*ATK
Formula: 4.1*ATK
Attacks 1 enemy. Places an extra hit if the target has any debuffs. Enemies killed by this skill cannot be revived.

Stern Partner

Formula: 3.5*ATK
Attacks all enemies. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Places a [Block Active Skills] debuff for 1 turn if this Skill does not place a [Block Buffs] debuff. [Decreases [Bomb] debuff detonation countdowns by 1 turn when Tallia is on the same team.]
Cooldown: 5

Sow Feebleness

Formula: 6.7*ATK
Attacks 1 enemy. Has a 60% chance of placing a 60% [Decrease DEF] debuff and a 30% [Decrease SPD] debuff for 2 turns.
Cooldown: 6
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.