Fenax vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Fenax The Sacred Order Spirit Attack Epic -
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Fenax 60 6 13875 1454 925 96 15 60 30 0
Saito 60 6 16185 +2310 1321 -133 1178 +253 102 +6 15 63 +3 30 0

Skills comparison

Fenax

Put Down

Formula: 4.1*ATK
Formula: 4.1*ATK
Attacks 1 enemy. Places an extra hit if the target has any debuffs. Enemies killed by this skill cannot be revived.

Stern Partner

Formula: 3.5*ATK
Attacks all enemies. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Places a [Block Active Skills] debuff for 1 turn if this Skill does not place a [Block Buffs] debuff. [Decreases [Bomb] debuff detonation countdowns by 1 turn when Tallia is on the same team.]
Cooldown: 5

Sow Feebleness

Formula: 6.7*ATK
Attacks 1 enemy. Has a 60% chance of placing a 60% [Decrease DEF] debuff and a 30% [Decrease SPD] debuff for 2 turns.
Cooldown: 6
-
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.