Flailer vs High Keeper Prysma

Overall comparison

HERO Fraction Element Type Rarity Aura
Flailer Dwarves Magic Defence Rare Defence 17%
Place: Crypts
High Keeper Prysma High Elves Spirit Support Legendary Defence 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Flailer 60 6 15525 958 1035 93 15 50 40 0
High Keeper Prysma 60 6 21810 +6285 936 -22 1189 +154 103 +10 15 50 30 -10 20 +20

Skills comparison

Flailer

Tangle Bash

Formula: 4.3*DEF
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy. Has a 25% chance of decreasing the target’s Turn Meter by 10%.

Noble Stand

Formula: 0.25*MAX_STAMINA
Places a 30% [Increase DEF] buff on this Champion and the ally with the lowest HP for 2 turns. Also fills this Champion’s Turn Meter by 25%.
Cooldown: 3

Fury Swipe

Formula: 6.3*DEF
Attacks 1 enemy. Has a 75% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 4
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High Keeper Prysma

Sunburst Hail

Formula: 2.5*ATK
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn. After attacking, transfers all debuffs from the ally with the most debuffs to the target. Will not transfer [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], [Petrification], and [Sheep] debuffs.

Shining Blitz

Formula: 6.5*ATK
Formula: -0.35
Attacks 1 enemy. Before attacking, removes all buffs from the target. The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill and ignore 35% of the target’s DEF. If the enemy is killed by the ally joining this attack, activates an [Instant Turn] effect on that ally.
Cooldown: 5

Revival Radiance

Formula: 0.75*TRG_HP
Formula: 0.75*MAX_STAMINA
Revives a dead ally with 75% HP and 75% Turn Meter. Places a 50% [Increase ATK] buff and a [Perfect Veil] buff on that ally for 2 turns.
Cooldown: 6

Lightmarked [P]

At the start of this Champion’s turn, has a 40% chance to remove any [Block Debuffs] buffs from each enemy and replace them with [Block Buffs] debuffs. Also has a 40% chance to remove any buffs positively affecting stats, and replace them with their mirrored debuff equivalent, such as [Increase ATK] being replaced with [Decrease ATK]. Buffs such as [Continuous Heal] and [Strengthen] will be replaced with [Heal Reduction] and [Weaken] debuffs respectively.