Foli vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Foli Dark Elves Magic Attack Legendary
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Foli 60 6 15030 1476 1101 105 15 63 30 0
Genzin 60 6 17505 +2475 1553 +77 859 -242 100 -5 15 63 30 0

Skills comparison

Foli

Marked for Destruction

Formula: 0.9*ATK
Attacks 1 enemy 4 times. Has a 20% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Biodisruptor

Formula: 1.5*ATK
Attacks 4 times at random. Each hit has a 35% chance of placing a [Leech] debuff for 2 turns.
Cooldown: 4

Sealed Fate

Formula: 4*ATK
Formula: 0.15*TRG_STAMINA
Formula: 4*ATK
Attacks all enemies, decreases their current Turn Meters by 15%, then attacks the targeted enemy. Enemies killed by this skill cannot be revived.
Cooldown: 5

Living Armor [P]

Formula: 0.2*HP
Formula: 0.5*MAX_STAMINA
Whenever an enemy places a [Stun], [Freeze], [Sleep], or [Provoke] debuff on this Champion, instantly removes the debuff, then heals this Champion by 20% of their MAX HP and boosts their Turn Meter by 50%.
Cooldown: 5
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]