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Fortress Goon vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Fortress Goon Ogryn Tribes Magic Defence Rare
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Fortress Goon 60 6 15525 859 1134 90 15 50 40 0
Narma the Returned 60 6 19815 +4290 1002 +143 1255 +121 100 +10 15 50 30 -10 20 +20

Skills comparison

Fortress Goon

Cruel Trap

Formula: 3*DEF+1*ATK
Attacks 1 enemy. Has a 15% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Devastating Wounds

Formula: 2*DEF+2*ATK
Attacks all enemies. Has a 40% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Cooldown: 5

Mobile Fort

Formula: 0.1*TRG_HP
Heals all allies by 10% of their MAX HP. Places a 30% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 5
Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: (0.15+0.02*EffectsAppliedOnRelationTargetCountOfKind(ContinuousDamage_KindId))*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Cooldown: 6