Fortress Goon vs Tormin the Cold

Overall comparison

HERO Fraction Element Type Rarity Aura
Fortress Goon Ogryn Tribes Magic Defence Rare Defence 23%
Place: Dungeons
Tormin the Cold Dwarves Void Defence Legendary Defence 33%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Fortress Goon 60 6 15525 859 1134 90 15 50 40 0
Tormin the Cold 60 6 20145 +4620 815 -44 1421 +287 94 +4 15 50 70 +30 20 +20

Skills comparison

Fortress Goon

Cruel Trap

Formula: 3*DEF+1*ATK
Attacks 1 enemy. Has a 15% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Devastating Wounds

Formula: 2*DEF+2*ATK
Attacks all enemies. Has a 40% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Cooldown: 5

Mobile Fort

Formula: 0.1*TRG_HP
Heals all allies by 10% of their MAX HP. Places a 30% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 5
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Tormin the Cold

Rimefire

Formula: 2*DEF
Attacks all enemies. Has a 15% chance of placing a [Freeze] debuff for 1 turn. Instantly activates this Skill whenever an enemy under both a [Freeze] and a [HP Burn] debuff takes damage from the [HP Burn] debuff.

Iceberg Crush

Formula: 3*DEF
Formula: -1
Removes all buffs from a target enemy, then attacks the target 2 times. Steals all buffs instead if the target is under a [Freeze] debuff. Will ignore DEF if the target is under both a [Freeze] and a [HP Burn] debuff.
Cooldown: 4

Blizzard Rage

Formula: 3.8*DEF
Attacks all enemies. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuffs. Has a 60% chance of placing a [Provoke] debuff for 1 turn on enemies not under [Freeze] debuffs. Decreases the cooldown of 1 random Skill of each ally by 1 turn for every enemy attacked under both a [Freeze] and a [HP Burn] debuff.
Cooldown: 4

Activate Hidden Skill

Wintry Wind [P]

Formula: 1*HP
[Passive Effect] Has a 20% chance of placing a [Freeze] debuff on the enemy each time they receive a buff or have their Turn Meter filled. The 20% chance applies up to twice per enemy turn (once for buffs, once for Turn Meter fills) in cases where an enemy receives multiple of these effects at the same time. Does not work with effects from Artifact Sets, Turn Meter filling effects from Masteries, healing, or those buffs or effects that take place at the start of a Round. [Active Effect] Revives this Champion to 100% HP when killed and places a [Freeze] debuff on this Champion for 1 turn.
Cooldown: 8