Gala Longbraids vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Gala Longbraids Dwarves Void Attack Epic Attack 25%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gala Longbraids 60 6 18165 1432 661 97 15 60 60 0
Genzin 60 6 17505 -660 1553 +121 859 +198 100 +3 15 63 +3 30 -30 0

Skills comparison

Gala Longbraids

Brutal Bludgeon

Formula: 1.7*ATK
Attacks 1 enemy 2 times. Each hit will ignore 30% of the target's DEF. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 20% of the damage inflicted.

Fearless Aggression

Formula: 4.7*ATK
Formula: -0.5
Formula: 0.5*DEALT_DMG
Attacks 1 enemy. Will ignore 50% of target's DEF when attacking under a [Shield] buff. Heals this Champion by 50% of the damage inflicted. Places a [Shield] buff on this Champion equal to any surplus heal for 3 turns.
Cooldown: 4

Sheer Swagger

Formula: 1.6*ATK
Attacks 1 enemy 3 times. Each hit will ignore 25% of the target's DEF. Grants an Extra Turn if this Champion has full HP after using this Skill.
Cooldown: 4
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]