Gator vs Rian the Conjurer

Overall comparison

HERO Fraction Element Type Rarity Aura
Gator Lizardmen Magic Support Rare Crit rate 22%
Place: All battles
Element: Magic
Rian the Conjurer Dark Elves Force Support Epic Accuracy 40
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gator 60 6 16515 881 1046 99 15 50 30 0
Rian the Conjurer 60 6 17010 +495 1002 +121 1167 +121 98 -1 15 50 30 15 +15

Skills comparison

Gator

Hex Smash

Formula: 5.1*ATK
Attacks 1 enemy. Has a 30% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Radiate Frenzy

Places a 25% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 4

Defy the Witch

Removes all debuffs from all allies.
Cooldown: 4
Rian the Conjurer

Magma Ball

Formula: 4.6*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.

Sweeping Dismissal

Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Cooldown: 4

Master of Summons

Formula: (skillTargetId==targetId)*0.5*TRG_HP+(skillTargetId!=targetId)*0.3*TRG_HP
Formula: (skillTargetId==targetId)*0.5*MAX_STAMINA+(skillTargetId!=targetId)*0.3*MAX_STAMINA
Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a [Block Debuffs] buff on them for 2 turns. Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving. If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a [Block Debuffs] buff for 2 turns.
Cooldown: 6