Genzin vs Defiled Sinner

Overall comparison

HERO Fraction Element Type Rarity
Genzin Shadowkin Spirit Attack Legendary
Defiled Sinner Undead Hordes Force Attack Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Genzin 60 6 17505 1553 859 100 15 63 30 0
Defiled Sinner 60 6 17670 +165 1222 -331 903 +44 94 -6 15 60 -3 30 0

Skills comparison

Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]
Defiled Sinner

Murderer's Craft

Formula: 3.8*ATK
Formula: 2.5*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns before attacking. If 5 or more enemies are alive, does the following attack instead: Attacks all enemies. Places a 25% [Increase ATK] buff on this Champion for 2 turns before attacking.

Ripe for Slaughter

Formula: 6.3*ATK
Formula: 0.15*TRG_HP
Attacks 1 enemy. Then attacks all enemies inflicting damage equal to 15% of their MAX HP if the first hit kills an enemy. This second hit cannot be critical.
Cooldown: 4

Corrosive Smog

Formula: 2.9*ATK
Formula: 0.1*aliveEnemiesCount*DMG_MUL
Attacks all enemies. Damage increases by 10% for each enemy alive. Stacks up to 100%.
Cooldown: 6
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