Ghrush the Mangler vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Ghrush the Mangler Ogryn Tribes Spirit Defence Epic Defence 30%
Place: Crypts
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ghrush the Mangler 60 6 19320 694 1321 94 15 50 45 0
Genzin 60 6 17505 -1815 1553 +859 859 -462 100 +6 15 63 +13 30 -15 0

Skills comparison

Ghrush the Mangler

Gore-Slick Maul

Formula: 3.5*DEF
Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff on the target for 2 turns before attacking.

Bonebreaker Stomp

Formula: 3.6*DEF
Attacks all enemies. Has a 60% chance of placing a 50% [Decrease ATK] debuff or a 25% [Decrease C. DMG] debuff for 2 turns.
Cooldown: 5

Smothering Swath

Formula: 4*DEF
Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 7.5% [Continuous Heal] buff on all allies for 1 turn if at least one enemy is hit with a critical hit.
Cooldown: 6
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]