Ginro the Stork vs Thea the Tomb Angel

Overall comparison

HERO Fraction Element Type Rarity Aura
Ginro the Stork Shadowkin Void Defence Legendary Resist 80
Place: All battles
Thea the Tomb Angel Knight Revenant Force Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ginro the Stork 60 6 18825 936 1387 98 15 50 50 0
Thea the Tomb Angel 60 6 16020 -2805 1542 +606 969 -418 100 +2 15 63 +13 30 -20 0

Skills comparison

Ginro the Stork

Plunging Beak

Formula: 3.3*DEF
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s Skills by 2 turns at random.

Befuddle

Formula: 4.9*DEF
Attacks 1 enemy. Places a [Stun] debuff for 2 Turns. Will ignore [Block Debuffs] and [Block Damage] buffs.
Cooldown: 4

Gatewatch Stance

Places a 60% [Increase DEF] buff on this Champion for 3 turns and a [Counterattack] buff for 2 turns.
Cooldown: 7

Laughing Gull [P]

Formula: 1*RES
Formula: 0
Formula: HeroCounterWithId(1)+1
Formula: (0.1*B_DEF)*HeroCounterWithId(1)
[Passive Effect] Increases this Champion’s DEF by 10% each time they counterattack. DEF resets every time this Champion gets a turn. When attacking, converts this Champion’s RES into additional ACC. [Active Effect] At the end of this Champion’s turn, places a [Provoke] debuff for 1 turn on all enemies under [Increase ATK] buffs.
Cooldown: 4
Thea the Tomb Angel

Befoulment

Formula: 2*ATK
Attacks 2 times at random. Has a 75% chance of placing a [Hex] debuff for 5 turns. This debuff cannot be resisted. Each critical hit decreases the cooldown of the Not Of This World skill by 1 turn.

Hexreaper

Formula: 3.5*ATK
Formula: 0.5*DMG_MUL*EnemyTeamAppliedEffectsTotalCountOfKind(Mark_KindId)
Attacks all enemies. Damage increases by 50% for each [Hex] debuff on the enemy team. Stacks up to 300%.
Cooldown: 5

Not Of This World

Places a [Perfect Veil] buff on this Champion for 3 turns. Grants an Extra Turn.
Cooldown: 5

Cruel Angel [P]

Has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn when an enemy loses 30% or more of their MAX HP in a single hit.