Gladiator vs Ultimate Deathknight

Overall comparison

HERO Fraction Element Type Rarity
Gladiator Knight Revenant Force Attack Rare
Ultimate Deathknight Undead Hordes Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gladiator 60 6 14040 1156 936 97 15 57 30 0
Ultimate Deathknight 60 6 20640 +6600 782 -374 1421 +485 97 15 50 -7 40 +10 20 +20

Skills comparison

Gladiator

Cleaving Axe

Formula: 2.1*ATK
Attacks 1 enemy 2 times. Has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target's Turn Meter is more than or exactly 50% full. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns if the target's Turn Meter is less than 50% full.

Capital Punishment

Formula: 3.5*ATK
Attacks 2 times at random. Has an 80% chance of placing a [Stun] debuff if the target's Turn Meter is above or equal 75%.
Cooldown: 5

Torture

Formula: 3.5*ATK
Attacks all enemies.
Cooldown: 5
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Ultimate Deathknight

Heckler of Legends

Formula: 3.5*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. The chance increases to 55% against Legendary Champions.

Rats Off To Ya

Formula: 4*DEF
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance of placing a [Fear] debuff for 1 turn on each Legendary Champion.
Cooldown: 4

Get Comfy Everyone

Places a [Shield] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. The value of the [Shield] buff is proportional to this Champion’s DEF.
Cooldown: 5

Too Awesome To Die [P]

Formula: 0.2*CurrentHealMultiplier
Whenever an ally is attacked, has a 100% chance of completely blocking 1 hit, decreasing the incoming damage to zero. This Champion will receive that damage instead. It will also redirect any debuffs from the hit to this Champion. The chance of blocking a hit and redirecting the debuffs decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack. Whenever an enemy is healed, heals this Champion by 20% of that heal.

Didn't Need 'Em [P]

Formula: 0.1*B_HP*deadAlliesCount
Formula: 0.1*B_DEF*deadAlliesCount
Formula: 0.1*B_SPD*deadAlliesCount
Increases this Champion’s HP, DEF, and SPD by 10% for each dead ally.