Gliseah Soulguide vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Gliseah Soulguide The Sacred Order Force Defence Legendary Resist 60
Place: All battles
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gliseah Soulguide 60 6 18660 826 1509 100 15 50 40 20
Saito 60 6 16185 -2475 1321 +495 1178 -331 102 +2 15 63 +13 30 -10 0 -20

Skills comparison

Gliseah Soulguide

Glittering Slash

Formula: 3.2*DEF
Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff for 1 turn. Also applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies under [Freeze] debuffs.

Breath of Rime

Formula: 3.3*DEF
Attacks all enemies. Steals all buffs from all enemies. Places a 25% [Weaken] debuff for 2 turns.
Cooldown: 3

Everwinter

Formula: 0.15*MAX_STAMINA+(0.05*MAX_STAMINA*AppliedDebuffsCountEnemyTeamCurrentTurn)
Places a [Block Debuffs] buff on all allies for 2 turns. Has a 75% chance of placing a [Freeze] debuff on all enemies for 1 turn. Fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each [Freeze] debuff placed by this skill.
Cooldown: 5

Timeless [P]

Formula: (relationChance+0.25*EnemyTeamAppliedEffectsTotalCountOfKind(Freeze_KindId))/relationChance
This Champion's skills cannot be put on cooldown. Whenever an enemy tries to put either this Champion's skills or an ally's skills on cooldown, places a [Freeze] debuff on that enemy. The [Freeze] debuff cannot be blocked or resisted. Also has a 50% chance of denying the cooldown increase effect. That chance increases by 25% for each enemy under a [Freeze] debuff. Will not deny cooldown increasing effects from Bosses. Whenever an enemy tries to put either this Champion's skills or an ally's skills on cooldown, activates an [Instant Turn] effect on this Champion. Occurs once per turn.
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.