Granyt Doorkeep vs Sepulcher Sentinel

Overall comparison

HERO Fraction Element Type Rarity Aura
Granyt Doorkeep Dwarves Spirit HP Legendary Crit rate 20%
Place: All battles
Sepulcher Sentinel Knight Revenant Force Defence Epic Defence 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Granyt Doorkeep 60 6 24780 804 1123 105 15 63 30 10
Sepulcher Sentinel 60 6 16185 -8595 903 +99 1321 +198 98 -7 15 50 -13 45 +15 0 -10

Skills comparison

Granyt Doorkeep

You're Barred!

Formula: HP*0.1
Attacks 1 enemy 3 times. Each hit has a 75% chance of removing 1 random buff from the target. Each hit will ignore 20% of the target’s DEF.

Geode Haymaker

Formula: 0.27*HP
Attacks all enemies. Before attacking, places a 50% [Increase ACC] buff on all allies for 2 turns. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a [Block Buffs] debuff on all enemies for 2 turns.
Cooldown: 4

Demolisher Blow

Formula: 0.35*HP
Formula: DMG_MUL*1
Attacks 1 enemy. Before attacking, removes all debuffs from this Champion and places a 15% [Shatter] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns. Will ignore [Unkillable], [Stone Skin] and [Block Damage] buffs. If the target is not under any [Unkillable], [Stone Skin] or [Block Damage] buffs, this attack will deal 100% more damage. Grants an Extra Turn if this attack kills an enemy.
Cooldown: 5

Stonefaced [P]

Formula: 0.2*DMG_MUL
At the start of this Champion's turn, removes any [Fear], [True Fear], [Provoke], [Stun], [Freeze], [Sleep], and [Petrification] debuffs from this Champion. Increases this Champion's damage inflicted against targets with no buffs on them by 20%.
Sepulcher Sentinel

Sword of Withering

Formula: 3.3*DEF
Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Sepulcher Shield

Places a 60% [Increase DEF] buff and a [Block Debuffs] buff on all allies for 2 turns.
Cooldown: 5

Untouched By Death [P]

Formula: -1*DMG_MUL
Has a 25% chance of completely blocking incoming damage when an ally is attacked. Occurs once per turn. Will only block damage for the targeted ally if multiple allies are attacked at the same time.
Cooldown: 1
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