Gravechill Killer vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Gravechill Killer Undead Hordes Magic Attack Rare -
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gravechill Killer 60 6 13545 1233 892 96 15 50 30 10
Genzin 60 6 17505 +3960 1553 +320 859 -33 100 +4 15 63 +13 30 0 -10

Skills comparison

Gravechill Killer

Freezing Toxin

Formula: 3.9*ATK
Attacks 1 enemy. Has a 40% chance of placing a 5% [Poison] debuff for 1 turn.

Blood Chill

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Has a 75% chance of placing a 60% [Decrease DEF] debuff instead if the target is under a [Poison] debuff.
Cooldown: 4

Icy Veins

Formula: 2.65*ATK
Attacks 1 enemy 2 times.Each hit places a 2.5% [Poison] debuff for 2 turns. Places a 5% [Poison] debuff instead if the target is under a [Poison Sensitivity] debuff.
Cooldown: 5
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]