Grunch Killjoy vs Bayek

Overall comparison

HERO Fraction Element Type Rarity
Grunch Killjoy Ogryn Tribes Force Support Epic
Bayek Barbarians Void Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Grunch Killjoy 60 6 18000 969 1134 102 15 50 30 15
Bayek 60 6 18330 +330 683 -286 1674 +540 103 +1 15 50 40 +10 20 +5

Skills comparison

Grunch Killjoy

Mace of Foulness

Formula: 3.6*ATK
Attacks 1 enemy. Has a 40% chance of placing a [Block Buffs] debuff for 1 turn.

Kindle Soulfire

Formula: 4.2*ATK
Attacks all enemies. Has a 50% chance of placing a [Bomb] debuff that detonates after 1 turn.
Cooldown: 5

Hex Eater

Formula: REL_TRG_DEBUFF_COUNT-1
Removes all debuffs from all allies, then places one 15% [Continuous Heal] buff for 1 turn on each ally for every debuff removed from them.
Cooldown: 6

Madcap [P]

Formula: 0.1*MAX_STAMINA
Fills the Turn Meters of all allies by 10% whenever a [Bomb] debuff detonates on an enemy.
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Bayek

Khopesh Strike

Formula: 3.3*DEF
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Places a [Leech] debuff for 2 turns. Fills this Champion’s Turn Meter by 20%.

Desert Zephyr

Formula: 3.8*DEF
Attacks all enemies. Places a 50% [Decrease ACC] debuff and a 50% [Decrease RES] debuff for 2 turns. Also places a [Provoke] debuff on all enemies for 1 turn. If a target is under 3 or more debuffs, places a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Prayer of the Medjay

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a [Perfect Veil] buff and a 60% [Increase DEF] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on this Champion for 3 turns. Then grants an Extra Turn.
Cooldown: 6

Everything Is Permitted [P]

Formula: 2*DEF
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s DEF. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.

Siwa's Pride [P]

This Champion and their allies cannot receive critical hits from enemies whose ACC is equal to or lower than their own ACC.