Grunch Killjoy vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Grunch Killjoy Ogryn Tribes Force Support Epic
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Grunch Killjoy 60 6 18000 969 1134 102 15 50 30 15
Genzin 60 6 17505 -495 1553 +584 859 -275 100 -2 15 63 +13 30 0 -15

Skills comparison

Grunch Killjoy

Mace of Foulness

Formula: 3.6*ATK
Attacks 1 enemy. Has a 40% chance of placing a [Block Buffs] debuff for 1 turn.

Kindle Soulfire

Formula: 4.2*ATK
Attacks all enemies. Has a 50% chance of placing a [Bomb] debuff that detonates after 1 turn.
Cooldown: 5

Hex Eater

Formula: REL_TRG_DEBUFF_COUNT-1
Removes all debuffs from all allies, then places one 15% [Continuous Heal] buff for 1 turn on each ally for every debuff removed from them.
Cooldown: 6

Madcap [P]

Formula: 0.1*MAX_STAMINA
Fills the Turn Meters of all allies by 10% whenever a [Bomb] debuff detonates on an enemy.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]