Grunch Killjoy vs Graazur Irongut

Overall comparison

HERO Fraction Element Type Rarity Aura
Grunch Killjoy Ogryn Tribes Force Support Epic Defence 30%
Place: Crypts
Graazur Irongut Ogryn Tribes Void Defence Legendary Defence 33%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Grunch Killjoy 60 6 18000 969 1134 102 15 50 30 15
Graazur Irongut 60 6 18660 +660 1013 +44 1321 +187 102 15 50 40 +10 20 +5

Skills comparison

Grunch Killjoy

Mace of Foulness

Formula: 3.6*ATK
Attacks 1 enemy. Has a 40% chance of placing a [Block Buffs] debuff for 1 turn.

Kindle Soulfire

Formula: 4.2*ATK
Attacks all enemies. Has a 50% chance of placing a [Bomb] debuff that detonates after 1 turn.
Cooldown: 5

Hex Eater

Formula: REL_TRG_DEBUFF_COUNT-1
Removes all debuffs from all allies, then places one 15% [Continuous Heal] buff for 1 turn on each ally for every debuff removed from them.
Cooldown: 6

Madcap [P]

Formula: 0.1*MAX_STAMINA
Fills the Turn Meters of all allies by 10% whenever a [Bomb] debuff detonates on an enemy.
Graazur Irongut

Defend The Wall!

Formula: 3.1*DEF
Attacks all enemies. Places a [Shield] buff on all allies except this Champion for 1 turn. The value of the [Shield] is proportional to this Champion’s DEF.

Healing Bombardment

Formula: 0.1*TRG_HP
Formula: 0.1*DEALT_DMG
Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn.
Cooldown: 4

Let None Pass!

Formula: 4*DEF
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a 50% [Increase RES] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 4

This Wall Won't Fall! [P]

Formula: 0.7*DEALT_DMG
Formula: 0.35*DEALT_DMG
[Passive Effect] Whenever this Champion is attacked, heals all allies except this Champion by 70% of the damage received. Only heals by 35% of the damage received from Boss attacks. This effect has no cooldown. [Active Effect] Places an [Unkillable] buff on this Champion for 1 turn before receiving a fatal hit.
Cooldown: 4