Gwynneth vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Gwynneth Dark Elves Magic Attack Epic Speed 25%
Place: Doom tower
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gwynneth 60 6 14370 1421 925 99 15 60 30 0
Genzin 60 6 17505 +3135 1553 +132 859 -66 100 +1 15 63 +3 30 0

Skills comparison

Gwynneth

Infiltrator

Formula: 2*ATK
Attacks all enemies. This attack will not trigger counterattacks.

Apathy

Formula: 6*ATK
Formula: 0.3*DEALT_DMG
Formula: EXCESSIVE_HEAL
Attacks 1 enemy. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Heals this Champion by 30% of the damage inflicted, then heals all allies with any surplus heal.
Cooldown: 3

Flow of Malaise

Formula: 4.8*ATK
Formula: -0.1*TRG_DEBUFF_COUNT
Transfers all debuffs from this Champion to 1 target enemy, then attacks that enemy. Will ignore 10% of the target’s DEF for each debuff they are under.
Cooldown: 5
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]