Gwynneth vs Rugnor Goldgleam

Overall comparison

HERO Fraction Element Type Rarity Aura
Gwynneth Dark Elves Magic Attack Epic Speed 25%
Place: Doom tower
Rugnor Goldgleam Dwarves Void Attack Epic Attack 35%
Place: Doom tower

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gwynneth 60 6 14370 1421 925 99 15 60 30 0
Rugnor Goldgleam 60 6 16680 +2310 1409 -12 782 -143 99 15 60 30 0

Skills comparison

Gwynneth

Infiltrator

Formula: 2*ATK
Attacks all enemies. This attack will not trigger counterattacks.

Apathy

Formula: 6*ATK
Formula: 0.3*DEALT_DMG
Formula: EXCESSIVE_HEAL
Attacks 1 enemy. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Heals this Champion by 30% of the damage inflicted, then heals all allies with any surplus heal.
Cooldown: 3

Flow of Malaise

Formula: 4.8*ATK
Formula: -0.1*TRG_DEBUFF_COUNT
Transfers all debuffs from this Champion to 1 target enemy, then attacks that enemy. Will ignore 10% of the target’s DEF for each debuff they are under.
Cooldown: 5
-
Rugnor Goldgleam

Thirsty Axe

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Gold-Mad Frenzy

Formula: 0.15*HP
Formula: 0.75*MAX_STAMINA
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed. The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Damage] buffs.
Cooldown: 4

Gleam of Avarice

Formula: 6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
Cooldown: 5

Dire Grudge [P]

Decreases the cooldown of this Champion's Gleam of Avarice skill by 1 turn every time this Champion loses 15% HP. The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.