Haarken Greatblade vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Haarken Greatblade Barbarians Void Attack Epic Attack 32%
Place: Doom tower
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Haarken Greatblade 60 6 14865 1487 826 95 15 60 30 0
Genzin 60 6 17505 +2640 1553 +66 859 +33 100 +5 15 63 +3 30 0

Skills comparison

Haarken Greatblade

Blooded Steel

Formula: 3.3*ATK
Formula: 3.3*ATK
Attacks 1 enemy. Places an extra hit if this attack is critical.

Fearsome Iron Slab

Formula: 6.2*ATK
Attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns before attacking.
Cooldown: 4

Infectious Panic

Formula: 5.5*ATK
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies. Also extends the duration of those debuffs by 2 turns. Will not extend the duration of debuffs on the initial target.
Cooldown: 5
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]