Harvest Jack vs Sinesha

Overall comparison

HERO Fraction Element Type Rarity Aura
Harvest Jack Undead Hordes Spirit HP Legendary Accuracy 70
Place: All battles
Sinesha Knight Revenant Force Support Epic HP 31%
Place: Crypts

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Harvest Jack 60 6 26925 859 925 102 15 50 40 20
Sinesha 60 6 17340 -9585 892 +33 1255 +330 101 -1 15 50 30 -10 0 -20

Skills comparison

Harvest Jack

Harvest of Fear

Formula: 0.06*HP
Formula: (relationChance+0.5)/relationChance
Attacks 1 enemy 3 times. Each hit has a 50% chance of stealing 1 random buff from the target. Each hit also has a 50% chance of placing a [Fear] debuff for 1 turn. This chance increases to 100% if the target has no active buffs.

Dreams to Ash

Formula: 0.16*HP
Attacks all enemies. Removes all buffs from each target. Then places a 50% [Decrease ATK] debuff and a [Block Buffs] debuff on all enemies for 2 turns. Then grants an Extra Turn.
Cooldown: 4

Lord of Terror

Formula: 0.21*HP
Formula: 0.3*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff for 2 turns. Also places a 30% [Decrease SPD] debuff for 2 turns and decreases each target's Turn Meter by 30% if the [True Fear] debuff is placed. Has a 75% chance of placing an unresistable [Sleep] debuff for 1 turn if the [True Fear] debuff is not placed. Also decreases each target’s Turn Meter by 30%.
Cooldown: 4

Leering Grin [P]

Whenever an ally is attacked, has a 50% chance of decreasing the duration of all buffs on the attacker by 1 turn. Whenever this Champion is attacked, the chance increases to 100%. This Champion is immune to [Fear] debuffs.
Sinesha

Burning Wave

Formula: 3*ATK
Formula: 3*ATK
Attacks all enemies. Places an extra hit on enemies with less than 50% HP after the first hit.

Vaporize

Formula: 6.9*ATK
Formula: TRG_HP*0.25
Attacks 1 enemy. Puts the target's skills on cooldown. Heals the ally with the lowest HP by 25%.
Cooldown: 4

Immortality

Formula: 0.1*TRG_HP
Equalizes the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Then heals the target ally by 10% of their MAX HP.
Cooldown: 6
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