Hegemon vs Teumesia

Overall comparison

HERO Fraction Element Type Rarity
Hegemon Knight Revenant Void Attack Legendary
Teumesia Skinwalkers Void Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hegemon 60 6 19155 1487 815 96 15 63 30 10
Teumesia 60 6 16020 -3135 1476 -11 1035 +220 101 +5 15 63 30 10

Skills comparison

Hegemon

Grave's Grasp

Formula: 1.7*ATK
Attacks 2 times at random. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Crippling Cold

Formula: 3.7*ATK
Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. Also has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.
Cooldown: 4

Fateful Arrival [P]

Always goes first each Round. If multiple Hegemons are in battle, the Hegemon with the highest SPD will move first, followed by the next highest, and so on.
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Teumesia

Fiery Battleaxe

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance of placing a 60% [Decrease DEF] debuff for 2 turns on the target before attacking if the target is under a [HP Burn] debuff.

Cunning Chaos

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 3 turns. Has a 75% chance of placing a [Stun] debuff for 1 turn on targets with 50% Turn Meter or more. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns on targets with less than 50% Turn Meter.
Cooldown: 4

Burning Regret

Formula: 5.5*ATK
Formula: (EnemyTeamAppliedEffectsTotalCountOfKind(AoEContinuousDamage_KindId)+AllyTeamAppliedEffectsTotalCountOfKind(AoEContinuousDamage_KindId))*(0.4*DMG_MUL)
Formula: 0.15*MAX_STAMINA
Formula: (EnemyTeamAppliedEffectsTotalCountOfKind(AoEContinuousDamage_KindId)+AllyTeamAppliedEffectsTotalCountOfKind(AoEContinuousDamage_KindId))*(0.15*MAX_STAMINA)
Attacks 1 enemy. Damage increases by 40% for each active [HP Burn] debuff in the battle (up to 400%). Also has a 75% chance of decreasing the target’s Turn Meter by 15%. Decreases the target’s Turn Meter by an additional 15% for each active [HP Burn] debuff in the battle.
Cooldown: 4

Inner Heat [P]

Whenever an ally receives a [Freeze] debuff, has a 50% chance of replacing it with a [HP Burn] for 2 turns instead. This debuff cannot be blocked or removed. Whenever any ally or enemy is under a [HP Burn] debuff, this Champion is immune to [Stun], [Sleep], [Freeze], [Fear], [True Fear], [Provoke], [Petrification] debuffs.