Hexia vs Tolf the Maimed

Overall comparison

HERO Fraction Element Type Rarity Aura
Hexia Undead Hordes Force Attack Epic Attack 27%
Place: Crypts
Tolf the Maimed Orcs Void HP Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hexia 60 6 14205 1564 793 97 15 60 30 0
Tolf the Maimed 60 6 21975 +7770 793 -771 1046 +253 94 -3 15 50 -10 45 +15 0

Skills comparison

Hexia

Grave Rot

Formula: 3.2*ATK
Formula: (relationChance+0.2*TRG_DEBUFF_COUNT)/relationChance
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This chance increases by 20% for each debuff placed on this Champion.

Soulreap

Formula: 5.3*ATK
Formula: 0.075*DMG_MUL*TRG_DEBUFF_COUNT
Attacks 1 enemy. Grants an Extra Turn and places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy. Damage increases by 7.5% for each debuff on this Champion. Stacks up to 30%.
Cooldown: 3

Spirit Harvest

Formula: 5.5*ATK
Formula: (0.15+0.1*TRG_DEBUFF_COUNT)*DEALT_DMG
Attacks 1 enemy. Heals this Champion by 15% of the damage inflicted. The heal increases by 10% for each debuff on this Champion. Places a 30% [Increase SPD] buff on this Champion for 2 turns.
Cooldown: 4
-
Tolf the Maimed

Blade Hand Butcher

Formula: 0.21*HP
Formula: 0.3*DEALT_DMG
Attacks 1 enemy 2 times. Each hit heals this Champion by 30% of the damage inflicted. This attack cannot be critical.

Cut Wide Open

Formula: 0.32*HP
Formula: 1*HP
Attacks 1 enemy. When not attacking Bosses, inflicts pure damage and decreases the target’s HP to 50%. Inflicts damage based on this Champion’s MAX HP instead and places a [Stun] debuff for 1 turn if the target already has less than 50% HP. Inflicts damage based on this Champion’s MAX HP when attacking Bosses. This attack cannot be critical.
Cooldown: 4

Skill 63703 name

Formula: (TRG_CUR_HP+TRG_SHIELDS_SUM_VALUE)-(0.5*TRG_HP)
Skill 6666612 description

Armor Cracker [P]

Formula: 0.5*TRG_SHIELDS_SUM_VALUE
Formula: -(ShieldChangesWholeBattleBySkillWithId(63704))
Decreases the values of all enemy [Shield] buffs by 50% at the start of every turn, then increases this Champion’s MAX HP by the same amount (up to 25% of their MAX HP).