Hill Nomad vs R. Nergigante Archer

Overall comparison

HERO Fraction Element Type Rarity Aura
Hill Nomad Barbarians Magic Support Rare -
R. Nergigante Archer Barbarians Spirit Defence Legendary Defence 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hill Nomad 60 6 13875 1145 958 103 15 50 30 0
R. Nergigante Archer 60 6 18990 +5115 848 -297 1465 +507 101 -2 15 50 40 +10 20 +20

Skills comparison

Hill Nomad

Sandstorm Blade

Formula: 3*ATK
Attacks 1 enemy. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Nomad's Endurance

Places a 7.5% [Continuous Heal] buff on an ally for 2 turns.
Cooldown: 3

Ambush Tactics

Places a [Veil] buff on an ally for 1 turn, and a 25% [Increase ATK] buff for 2 turns. Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns.
Cooldown: 4
-
R. Nergigante Archer

Charged Shot

Formula: 3*DEF
Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns.

Spinning Shot

Formula: 3.1*DEF
Formula: 0.2*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead.
Cooldown: 4

Rapid Shot

Formula: 3*DEF
Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Nergigante Ambition [P]

Formula: 0.1*TRG_HP
Formula: HeroCounterWithId(1)+1
Formula: 0.05*B_DEF*HeroCounterWithId(1)
Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff (stacks up to 30%).