Honor Guard vs Rian the Conjurer

Overall comparison

HERO Fraction Element Type Rarity Aura
Honor Guard Dwarves Force Defence Rare Defence 25%
Place: All battles
Element: Force
Rian the Conjurer Dark Elves Force Support Epic Accuracy 40
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Honor Guard 60 6 15525 760 1233 99 15 50 55 0
Rian the Conjurer 60 6 17010 +1485 1002 +242 1167 -66 98 -1 15 50 30 -25 15 +15

Skills comparison

Honor Guard

Bell Ringer

Formula: 3.12*DEF
Attacks 1 enemy. Has a 50% chance of placing a 25% [Decrease ACC] debuff for 2 turns if the target has no active buffs.

Fate Transfer

Formula: 5.25*DEF
Attacks 1 enemy. Has a 50% chance of stealing 2 random buffs from the target.
Cooldown: 4

Astral Chains

Formula: 5.1*DEF
Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns.
Cooldown: 5
Rian the Conjurer

Magma Ball

Formula: 4.6*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.

Sweeping Dismissal

Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Cooldown: 4

Master of Summons

Formula: (skillTargetId==targetId)*0.5*TRG_HP+(skillTargetId!=targetId)*0.3*TRG_HP
Formula: (skillTargetId==targetId)*0.5*MAX_STAMINA+(skillTargetId!=targetId)*0.3*MAX_STAMINA
Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a [Block Debuffs] buff on them for 2 turns. Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving. If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a [Block Debuffs] buff for 2 turns.
Cooldown: 6