Hospitaller vs R. Nergigante Archer

Overall comparison

HERO Fraction Element Type Rarity Aura
Hospitaller The Sacred Order Magic Support Rare Speed 10%
Place: All battles
R. Nergigante Archer Barbarians Spirit Defence Legendary Defence 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hospitaller 60 6 17175 1035 848 101 15 50 30 0
R. Nergigante Archer 60 6 18990 +1815 848 -187 1465 +617 101 15 50 40 +10 20 +20

Skills comparison

Hospitaller

Quick Slash

Formula: 4*ATK
Attacks 1 enemy.

Wave of Purification

Formula: 2.5*ATK
Attacks all enemies. Has a 50% chance of removing 1 random buff from each target.
Cooldown: 4

Invigorating Prayers

Places a 15% [Increase SPD] and a 15% [Increase C. RATE] buff on all allies for 2 turns.
Cooldown: 4

Merciful Partner [P]

Formula: 0.25*TRG_HP
Revives a random ally with 25% HP and places a [Block Damage] buff on them for 1 turn whenever Harrier kills an enemy. [Only available when Harrier is on the same team.]
Cooldown: 5
R. Nergigante Archer

Charged Shot

Formula: 3*DEF
Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns.

Spinning Shot

Formula: 3.1*DEF
Formula: 0.2*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead.
Cooldown: 4

Rapid Shot

Formula: 3*DEF
Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Nergigante Ambition [P]

Formula: 0.1*TRG_HP
Formula: HeroCounterWithId(1)+1
Formula: 0.05*B_DEF*HeroCounterWithId(1)
Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff (stacks up to 30%).