Ifrit vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Ifrit Demonspawn Void HP Rare HP 15%
Place: All battles
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ifrit 60 6 18825 815 958 95 15 50 40 0
Saito 60 6 16185 -2640 1321 +506 1178 +220 102 +7 15 63 +13 30 -10 0

Skills comparison

Ifrit

Feebleness Curse

Formula: 5.1*ATK
Attacks 1 enemy. Places a 15% [Weaken] debuff for 1 turn.

Withering Bolt

Formula: 2.5*ATK+0.2*HP
Attacks 1 enemy. Places a 25% [Decrease ATK] debuff for 2 turns. Damage increases according to this Champion's MAX HP.
Cooldown: 4

Shadow Field [P]

Formula: -0.5*DMG_MUL
Decreases the damage received by 50% if damage from a single hit exceeds 30% HP. Places a 30% [Decrease DEF] debuff for 2 turns on the attacker if the attack is critical.
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Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.