Inithwe Bloodtwin vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Inithwe Bloodtwin Demonspawn Void Attack Legendary Attack 33%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Inithwe Bloodtwin 60 6 14370 1729 892 99 15 63 30 10
Genzin 60 6 17505 +3135 1553 -176 859 -33 100 +1 15 63 30 0 -10

Skills comparison

Inithwe Bloodtwin

Vitality Censure

Formula: 3.6*ATK
Formula: 0.3*DEALT_DMG
Attacks 1 enemy. Destroys the target's MAX HP by 30% of the damage inflicted.

No Mercy

Formula: 1.6*ATK
Formula: DMG_MUL*(1-REL_TRG_HP_PERC)
Attacks 1 enemy 3 times. Damage increases equal to the percentage of HP the target has lost.
Cooldown: 3

Tormenting Whispers

Formula: 3.6*ATK
Attacks all enemies. Has an 80% chance of placing a [Leech] debuff for 2 turns.
Cooldown: 4

Final Doom [P]

Formula: 0.3*HP
Heals this Champion by 30% of their MAX HP each time they kill an enemy. Enemies killed by this Champion cannot be revived.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]