Inquisitor Shamael vs Astralith

Overall comparison

HERO Fraction Element Type Rarity Aura
Inquisitor Shamael The Sacred Order Void Attack Epic Accuracy 60
Place: Doom tower
Astralith Dark Elves Spirit Attack Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Inquisitor Shamael 60 6 16680 1288 903 101 15 60 30 0
Astralith 60 6 17175 +495 1487 +199 947 +44 102 +1 15 63 +3 30 10 +10

Skills comparison

Inquisitor Shamael

Wreak Revenge

Formula: 2.9*ATK
Attacks 1 enemy. Has a 50% chance of decreasing the duration of a random buff on the target by 1 turn. Every time an enemy places a debuff on an ally, uses this skill against that enemy. These counterattacks will only deal 50% of the normal damage and cannot be critical. If there are multiple Champions in the team with this Skill, only one Champion's counterattack will activate.

Cow the Horrors

Formula: 2*ATK
Formula: -0.25*BUFF_COUNT
Attacks 1 enemy 3 times. Will ignore 25% of the target's DEF. Will ignore a further 25% of the target's DEF for each buff on this Champion. Places a [True Fear] debuff on all enemies for 1 turn if this attack kills an enemy.
Cooldown: 3

Dauntless [P]

Formula: 0.075*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Each critical hit fills this Champion's Turn Meter by 7.5%. Whenever an ally receives a [Fear] or a [True Fear] debuff from an enemy, this skill will instantly remove the debuff and fill the team Leader's Turn Meter by 15%.
Astralith

Assault Leader

Formula: ATK*3.6
Formula: MAX_STAMINA*0.15
Formula: MAX_STAMINA*0.15
Attacks 1 enemy. Fills the Turn Meter of a random ally by 15%. Fills the Turn Meter of all allies by a further 15% if this attack is critical.

Heart Rot

Formula: ATK*5.6
Attacks 1 enemy. Places two [Bomb] debuffs that detonate after 1 turn. This debuff cannot be resisted.
Cooldown: 5

Judgement

Formula: MAX_STAMINA*10
[Active Effect] Exchanges remaining HP levels with a target enemy, then attacks with the default skill. Cannot be used on a boss. [Passive Effect] Gains an Extra Turn and decreases the cooldown of this Skill by 3 turns if this Champion's HP drops below 20% when attacked.
Cooldown: 7