Inquisitor Shamael vs Hakkorhn Smashlord

Overall comparison

HERO Fraction Element Type Rarity Aura
Inquisitor Shamael The Sacred Order Void Attack Epic Accuracy 60
Place: Doom tower
Hakkorhn Smashlord Skinwalkers Magic HP Legendary HP 33%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Inquisitor Shamael 60 6 16680 1288 903 101 15 60 30 0
Hakkorhn Smashlord 60 6 23790 +7110 848 -440 1145 +242 99 -2 15 50 -10 50 +20 10 +10

Skills comparison

Inquisitor Shamael

Wreak Revenge

Formula: 2.9*ATK
Attacks 1 enemy. Has a 50% chance of decreasing the duration of a random buff on the target by 1 turn. Every time an enemy places a debuff on an ally, uses this skill against that enemy. These counterattacks will only deal 50% of the normal damage and cannot be critical. If there are multiple Champions in the team with this Skill, only one Champion's counterattack will activate.

Cow the Horrors

Formula: 2*ATK
Formula: -0.25*BUFF_COUNT
Attacks 1 enemy 3 times. Will ignore 25% of the target's DEF. Will ignore a further 25% of the target's DEF for each buff on this Champion. Places a [True Fear] debuff on all enemies for 1 turn if this attack kills an enemy.
Cooldown: 3

Dauntless [P]

Formula: 0.075*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Each critical hit fills this Champion's Turn Meter by 7.5%. Whenever an ally receives a [Fear] or a [True Fear] debuff from an enemy, this skill will instantly remove the debuff and fill the team Leader's Turn Meter by 15%.
Hakkorhn Smashlord

Inhuman Force

Formula: 0.2*HP
Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn.

Rallying Bellow

Formula: 0.15*HP+(0.1*HP*unappliedStatusEffectsCount)
Removes all debuffs from all allies, then places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion's HP. Heals each ally by an extra 10% of this Champion's MAX HP for each debuff removed from them.
Cooldown: 3

Blood Offering

Formula: 0.28*HP
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 20% of the damage dealt.
Cooldown: 5