Jinglehunter vs Ninja

Overall comparison

HERO Fraction Element Type Rarity
Jinglehunter High Elves Spirit Attack Epic
Ninja Shadowkin Magic Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Jinglehunter 60 6 14700 1498 826 101 15 60 30 0
Ninja 60 6 16845 +2145 1509 +11 947 +121 100 -1 15 63 +3 30 10 +10

Skills comparison

Jinglehunter

Missile Toe

Formula: 1.7*ATK
Attacks 1 enemy 2 times. Has a 40% chance of placing a 30% [Decrease SPD] debuff for 2 turns if this attack is critical.

Jacked Frost

Formula: 5.9*ATK
Attacks 1 enemy. Has a 90% chance of placing a [Freeze] debuff on all enemies for 1 turn if this attack kills the enemy.
Cooldown: 4

Cold Snap

Formula: 3.8*ATK
Formula: 0.2*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Decreases the Turn Meter by 20% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.
Cooldown: 5
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Ninja

Shatterbolt

Formula: 3.7*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion's Turn Meter by 15% when used against Bosses.

Hailburn

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 3 times at random. Each hit has a 75% chance of placing a [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns. When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Cooldown: 4

Cyan Slash

Formula: 3*ATK
Formula: 3.95*ATK
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target's DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Cooldown: 5

Escalation [P]

Formula: B_ATK*0.1*producerComboCounterOnHeroes+B_ATK*0.2*producerComboCounterOnBosses
Formula: B_CRD*0.05*producerComboCounterOnHeroes+B_CRD*0.1*producerComboCounterOnBosses
Increases Ninja's ATK by 10% (up to 100%) and C. DMG by 5% (up to 25%) each time a single enemy is hit by all three of Ninja's active skills in a single Round. This effect is multiplicative, & can occur multiple times against the same enemy. When fighting Bosses, will increase Ninja's ATK by 20% (up to 100%) and C. DMG by 10% (up to 25%) instead.