Jintoro vs Ninja

Overall comparison

HERO Fraction Element Type Rarity Aura
Jintoro Shadowkin Magic Attack Legendary Attack 29%
Place: All battles
Ninja Shadowkin Magic Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Jintoro 60 6 15360 1487 1068 102 15 63 30 10
Ninja 60 6 16845 +1485 1509 +22 947 -121 100 -2 15 63 30 10

Skills comparison

Jintoro

Soul Drinker

Formula: 3.8*ATK
Attacks 1 enemy. Grants an Extra Turn if this attack kills an enemy.

Blood Freeze

Formula: 5.8*ATK
Formula: MAX_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks 1 enemy. Steals 100% of the target’s Turn Meter. Decreases the cooldown of Oni's Rage by 1 turn if the target is immune to Turn Meter reduction effects.
Cooldown: 4

Oni's Rage

Formula: 5.7*ATK
Formula: 5.7*ATK
Attacks 1 enemy. Places a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns. Will attack 5 times instead of 1 on every 4th use of this skill against the same target in one round.
Cooldown: 4

Vigorous [P]

Formula: BaseChangeStaminaMultiplier*0.5
All Turn Meter fill effects are increased by 50% when used on this Champion.
Ninja

Shatterbolt

Formula: 3.7*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion's Turn Meter by 15% when used against Bosses.

Hailburn

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 3 times at random. Each hit has a 75% chance of placing a [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns. When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Cooldown: 4

Cyan Slash

Formula: 3*ATK
Formula: 3.95*ATK
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target's DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Cooldown: 5

Escalation [P]

Formula: B_ATK*0.1*producerComboCounterOnHeroes+B_ATK*0.2*producerComboCounterOnBosses
Formula: B_CRD*0.05*producerComboCounterOnHeroes+B_CRD*0.1*producerComboCounterOnBosses
Increases Ninja's ATK by 10% (up to 100%) and C. DMG by 5% (up to 25%) each time a single enemy is hit by all three of Ninja's active skills in a single Round. This effect is multiplicative, & can occur multiple times against the same enemy. When fighting Bosses, will increase Ninja's ATK by 20% (up to 100%) and C. DMG by 10% (up to 25%) instead.