Jizoh vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Jizoh Lizardmen Spirit Defence Epic Attack 18%
Place: All battles
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Jizoh 60 6 16515 815 1387 94 15 50 45 0
Armanz the Magnificent 60 6 19320 +2805 1167 +352 1123 -264 108 +14 15 50 30 -15 20 +20

Skills comparison

Jizoh

Reaping Blows

Formula: 1.9*DEF
Attacks 1 enemy 2 times.

Fierce Protector

Places a [Shield] buff for 3 turns and a [Counterattack] buff for 2 turns on one ally. Grants an extra turn. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 5

Rile

Formula: 5.8*DEF
Attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Cooldown: 5
-
Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.