Juliana vs Ruel the Huntmaster

Overall comparison

HERO Fraction Element Type Rarity Aura
Juliana The Sacred Order Magic Attack Epic Crit rate 20%
Place: Arena
Ruel the Huntmaster Dark Elves Spirit Attack Legendary Crit rate 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Juliana 60 6 15360 1398 881 103 15 60 30 0
Ruel the Huntmaster 60 6 13545 -1815 1696 +298 980 +99 97 -6 15 63 +3 30 10 +10

Skills comparison

Juliana

Battledance

Formula: 2.4*ATK
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy 2 times. Each critical hit fills this Champion's Turn Meter by 10%.

Lethal Partner

Formula: 3*ATK
Formula: -0.5
Places a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks 1 enemy 2 times. Places a 5% [Poison] debuff on the target for 3 turns if this attack is critical. [Will ignore 50% of the target's DEF when Romero is on the same team.]
Cooldown: 3

Fire of Purgation

Formula: 6*ATK
Attacks 1 enemy. Removes all buffs from the target. Has a 75% chance of placing a [HP Burn] debuff for 3 turns.
Cooldown: 4
-
Ruel the Huntmaster

Vile Arrows

Formula: 3.2*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff.

Unleash the Hunt

Formula: 3*ATK
Formula: 3*ATK
Formula: -0.25
Formula: -0.25
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target's DEF if there are 4 or more enemies under [Hex] debuffs.
Cooldown: 4

Stalk Prey

Formula: 0.5*MAX_STAMINA
Places a 50% [Increase ACC] buff on all allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.
Cooldown: 6

Marked Quarry

Formula: -0.05*TRG_B_SPD*TargetHasEffectOfKind(Mark_KindId)
Formula: -0.1*TRG_B_RES*TargetHasEffectOfKind(Mark_KindId)
Formula: 0.1*DMG_MUL
Formula: -0.3*BaseHealMultiplier
Decreases the SPD of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruels on the same team.